![]() ![]() The other Level of Detail (LOD) settings, LOD1 and LOD2, are designed for background characters, and use lightweight triangle-based meshes and lower-resolution textures. The first, ActorBUILD, is great for crowd characters that will be seen in the middle distance, where their facial expressions will still be noticeable.Ĭonverting a CC3+ character to ActorBUILD cuts its poly count to under a third, and converts its materials to Game Base specs, but retains its facial blendshapes and all of its bones. There are three useful presets, designed for viewing characters anywhere from 10 to 40m from the camera. Optimize and Decimate’s Level of Detail presets. ![]() With their 101-bone rigs, support for over 140 facial blendshapes, and the Digital Human Shader for realistic skin, eyes and hair, CC3+ characters look good even in extreme close-up.īut for background actors in crowd scenes, that level of detail can be overkill.Ĭharacter Creator’s new Optimize and Decimate tool, found in the Attribute tab of the Modify panel, makes it easy to optimise characters according to the distance at which they will be seen by the viewer, adjusting the density of the character mesh and the complexity of the character rig and shader set-up.īy using Optimize and Decimate, you can reduce the file size of CC3+ character from over 200MB to under 2MB, making it possible to turn a hero character into a lightweight version suitable for use in crowd scenes. Use Optimize and Decimate to turn hero characters into crowd actorsĬharacter Creator’s CC3+ Standard specification is designed for great-looking game characters. ![]() We will explore how the Optimize and Decimate tool generates Level of Detail (LOD) variants of a character for use in the background of a scene, how Subdivision Export up-reses real-time characters for use in offline animations, and how using Advanced AccuRIG can convert static 3D scans into animation-ready characters – and even turn one character into a crowd by creating variations of clothing and armour.ġ. In this article, we will look at five of the ways in which Character Creator 4.1 removes the need to create a new 3D character for a project. ![]()
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